Why Second Life

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  • Increases student engagement
  • Allows rapid prototyping of learning objects
  • Offers a flexible narrative
  • Gives exposure with public relations and marketing
  • Replaces place-based schooling with place-like settings
  • Positions your school for next-generation media use
  • Suits the needs of autism-spectrum learners
  • Connects you with a vibrant community of educators already involved
  • Provides a setting for experiential learning
  • Helps teams gain skills with life-like activities


We should also be able to answer criticisms, such as those by Clark Aldrich [1]

  • Recognizing learning as a social practice, [may] help create the sense of presence that is otherwise a challenge for collaborative learning in distance education. [researching this so have a claim and no warrants yet]
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