Why Second Life
From SimTeach
- Increases student engagement
- Allows rapid prototyping of learning objects
- Offers a flexible narrative
- Gives exposure with public relations and marketing
- Replaces place-based schooling with place-like settings
- Positions your school for next-generation media use
- Suits the needs of autism-spectrum learners
- Connects you with a vibrant community of educators already involved
- Provides a setting for experiential learning
- Helps teams gain skills with life-like activities
We should also be able to answer criticisms, such as those by Clark Aldrich [1]
- Recognizing learning as a social practice, [may] help create the sense of presence that is otherwise a challenge for collaborative learning in distance education. [researching this so have a claim and no warrants yet]
